Wednesday, January 17, 2007

My Rules vs The Real Rules

I have decided that within the alien race, men and women will be equal (how it really should be... I mean come on people!) so the first born is the heir, no matter the gender. Also when they marry, the aliens will take on the last name of the spouse with the higher status, so last names are fair game. The last rule does not apply to the humans, however, as they are allowed to continue with their customs... for now...

Royal Family Rules

>The rule "the heir to the throne may only marry someone from the royal or noble family" is still in play, and if need be, I will add "distant cousins" of aliens of the noble families if I start to run out of families to marry into.
>A rule I'm imposing is that the royal family is only allowed 2 children (except in the case that the second pregnancy yields twins). Once the second child is an adult, he/she must move out into a new house.
>Peasants living in the royal home may not marry. They can adopt up to two children though, and "train" them to be the next generation of servants in the palace. * Children cannot be adopted until the royal child(ren) have been accepted into private school. Can't have servants going to fancy pants private school.*
>If a child of the current king/queen (while elder, obviously) gets pregnant with a human's baby, the baby (no matter if it is destined to be the next ruler of the kingdom) must be sent away (to another home, maybe to a distant relative or a vampire). The ruler of the kingdom must be a pure-blood alien. This rule is only in effect if the baby exhibits human traits (ie. skin colour, facial structure, etc), if not, the child can continue to live in the palace. However, if it is the first born, the child is stripped of the title "heir" because the father (I'm assuming it's the father) is not known.
>The children of the royal family have to get into private school. Only children of Royal and Noble lineage are allowed to be fed with the Smart Milk. Also, royal children must have at least 5 of each skill by the time they are teens or they are looked upon as "slackers" and if the heir is a "slacker" and the second child is an "overachiever" the 'heir-manship' may be reconsidered.

Noble Rules

> The children of noble families have to get into private school. As stated above, this class's children may drink of the all-enlightening Smart Milk. Noble children should try to be overachievers as well, but only have to get 3 of each skill before teen-hood before being looked upon as a failure.
> The heir may marry a merchant, but only if they are an alien (or even the child whose parents include one alien and one halfer)
=> EXAMPLE: B, a noble, wants to marry C, a merchant. C's parent D was an alien merchant who married E, an alien-human mix with dominant alien features. Since C has much more alien than human, B is allowed to marry her. Humans may also discriminate against the aliens and reject human-aliens who have more dominant alien features but, say, human skin colouring.
>Servants may move in to help around, and have to adopt (as with royal homes)
>Nobles are limited to 4 children per household. The eldest (heir) may only marry once the last of their siblings are grown up. If that takes a long time and the heir is not able to bear at least one child, move on to the next oldest child. So it may be advantageous to have a small number of children. The rule is void when the heir is marrying into the royal family, in which case, the noble will take the royal's name and move into the royal home.

Merchant Rules

>There is no set limit on the number of children allowed to be born. However, at least two siblings must live together (preferably the heir and the youngest) in the heir home, though the non-heir is not allowed to marry or have children. For this reason, there is a set minimum number of children that merchants must have (2).
>The heirs may marry only merchants and nobles, and if they're lucky, royalty. Merchants may not marry the direct royal family though, usually if a king had a brother then the brother had a family as the generations moved on, a merchant could marry the king's brother's offspring, but not the king's offspring. The last names may be the same, but it's really just logistics.
>Children can only attend private school if there is $5000 on-hand cash PER CHILD so minimum $10000 in the bank, bucko.

Peasant Rules

>Again, there are no limits to the number of children peasants are allowed to have, and there are no rules as to whether siblings must live together, though this could be beneficial since it is unlikely that peasants will advance far in their chosen career fields.
>Peasants are only allowed to get 5 points in each skill category (with the exception of servant peasants who live/work in a noble or royal family home who are allowed to max the cooking and cleaning skill points). Skills such as cooking and cleaning which cannot be helped but to grow through daily use are not penalized for being gained after 5 are reached.
>Peasants may not marry royalty directly (through the long process of marrying up, their offspring may, but a peasant may never actually marry a royal), though a peasant may have an affair with a royal.
> Human children are not allowed to go to private school. However, halfbreed peasant children with alien tendencies (mostly skin colour) may be allowed in (though if they have human siblings, they will have to move out with an adult and be admitted as a solo then moved back in, and the money made by moving will be taken out with a cheat or put into the inventory in the form of art).

General Rules

>Money cheats are allowed, use at own discretion (more money for higher class, no cheats for peasants). Other than that, no cheats unless absolutely necessary or for story telling.
>Like in the prosperity challenge, play all families (or at the very least, the main families of each class) for the same amount of time each (preferably 1 week with move-outs only on Sundays after 6).
>Aspirations (other than those of the original families) are to be determined by the roll of a die.
>Illegitimate children must take on the status of their mother unless their mother marries a man of higher class before she gives birth. But I guess the child wouldn't be illegitimate if the mother was married, even if the child was of another man's than its mother's husband.
>Townies are peasants, therefore peasants will have a larger breeding pool, and a higher population, but still they do not rebel... silly humans.
>Graves may be sent to a graveyard, though royals will have a separate one from nobles and merchants (who will share one) and peasants will have a small, tight graveyard.

Career Limits

Royalty: Heirs are limited to politics or military. Non heirs can be in politics, military or science.
Noble: Athletic, military, science or politics.
Merchant:Business, medical, politics, science or culinary.
Peasants: Criminal, slacker or culinary.

Other

There can be one vampire living in the kingdom that will take on royal-disgraces (human-alien showing dominant human qualities) and so on.

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So after comparing with the list of rules on Fanciful Sims, I have determined some rules (I may think of others later on) to go by. I'll start thinking of story lines soon so that when I go home in a week and a half, I can get to work playing and updating. Huzzah!

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