Wednesday, January 17, 2007

My Rules vs The Real Rules

I have decided that within the alien race, men and women will be equal (how it really should be... I mean come on people!) so the first born is the heir, no matter the gender. Also when they marry, the aliens will take on the last name of the spouse with the higher status, so last names are fair game. The last rule does not apply to the humans, however, as they are allowed to continue with their customs... for now...

Royal Family Rules

>The rule "the heir to the throne may only marry someone from the royal or noble family" is still in play, and if need be, I will add "distant cousins" of aliens of the noble families if I start to run out of families to marry into.
>A rule I'm imposing is that the royal family is only allowed 2 children (except in the case that the second pregnancy yields twins). Once the second child is an adult, he/she must move out into a new house.
>Peasants living in the royal home may not marry. They can adopt up to two children though, and "train" them to be the next generation of servants in the palace. * Children cannot be adopted until the royal child(ren) have been accepted into private school. Can't have servants going to fancy pants private school.*
>If a child of the current king/queen (while elder, obviously) gets pregnant with a human's baby, the baby (no matter if it is destined to be the next ruler of the kingdom) must be sent away (to another home, maybe to a distant relative or a vampire). The ruler of the kingdom must be a pure-blood alien. This rule is only in effect if the baby exhibits human traits (ie. skin colour, facial structure, etc), if not, the child can continue to live in the palace. However, if it is the first born, the child is stripped of the title "heir" because the father (I'm assuming it's the father) is not known.
>The children of the royal family have to get into private school. Only children of Royal and Noble lineage are allowed to be fed with the Smart Milk. Also, royal children must have at least 5 of each skill by the time they are teens or they are looked upon as "slackers" and if the heir is a "slacker" and the second child is an "overachiever" the 'heir-manship' may be reconsidered.

Noble Rules

> The children of noble families have to get into private school. As stated above, this class's children may drink of the all-enlightening Smart Milk. Noble children should try to be overachievers as well, but only have to get 3 of each skill before teen-hood before being looked upon as a failure.
> The heir may marry a merchant, but only if they are an alien (or even the child whose parents include one alien and one halfer)
=> EXAMPLE: B, a noble, wants to marry C, a merchant. C's parent D was an alien merchant who married E, an alien-human mix with dominant alien features. Since C has much more alien than human, B is allowed to marry her. Humans may also discriminate against the aliens and reject human-aliens who have more dominant alien features but, say, human skin colouring.
>Servants may move in to help around, and have to adopt (as with royal homes)
>Nobles are limited to 4 children per household. The eldest (heir) may only marry once the last of their siblings are grown up. If that takes a long time and the heir is not able to bear at least one child, move on to the next oldest child. So it may be advantageous to have a small number of children. The rule is void when the heir is marrying into the royal family, in which case, the noble will take the royal's name and move into the royal home.

Merchant Rules

>There is no set limit on the number of children allowed to be born. However, at least two siblings must live together (preferably the heir and the youngest) in the heir home, though the non-heir is not allowed to marry or have children. For this reason, there is a set minimum number of children that merchants must have (2).
>The heirs may marry only merchants and nobles, and if they're lucky, royalty. Merchants may not marry the direct royal family though, usually if a king had a brother then the brother had a family as the generations moved on, a merchant could marry the king's brother's offspring, but not the king's offspring. The last names may be the same, but it's really just logistics.
>Children can only attend private school if there is $5000 on-hand cash PER CHILD so minimum $10000 in the bank, bucko.

Peasant Rules

>Again, there are no limits to the number of children peasants are allowed to have, and there are no rules as to whether siblings must live together, though this could be beneficial since it is unlikely that peasants will advance far in their chosen career fields.
>Peasants are only allowed to get 5 points in each skill category (with the exception of servant peasants who live/work in a noble or royal family home who are allowed to max the cooking and cleaning skill points). Skills such as cooking and cleaning which cannot be helped but to grow through daily use are not penalized for being gained after 5 are reached.
>Peasants may not marry royalty directly (through the long process of marrying up, their offspring may, but a peasant may never actually marry a royal), though a peasant may have an affair with a royal.
> Human children are not allowed to go to private school. However, halfbreed peasant children with alien tendencies (mostly skin colour) may be allowed in (though if they have human siblings, they will have to move out with an adult and be admitted as a solo then moved back in, and the money made by moving will be taken out with a cheat or put into the inventory in the form of art).

General Rules

>Money cheats are allowed, use at own discretion (more money for higher class, no cheats for peasants). Other than that, no cheats unless absolutely necessary or for story telling.
>Like in the prosperity challenge, play all families (or at the very least, the main families of each class) for the same amount of time each (preferably 1 week with move-outs only on Sundays after 6).
>Aspirations (other than those of the original families) are to be determined by the roll of a die.
>Illegitimate children must take on the status of their mother unless their mother marries a man of higher class before she gives birth. But I guess the child wouldn't be illegitimate if the mother was married, even if the child was of another man's than its mother's husband.
>Townies are peasants, therefore peasants will have a larger breeding pool, and a higher population, but still they do not rebel... silly humans.
>Graves may be sent to a graveyard, though royals will have a separate one from nobles and merchants (who will share one) and peasants will have a small, tight graveyard.

Career Limits

Royalty: Heirs are limited to politics or military. Non heirs can be in politics, military or science.
Noble: Athletic, military, science or politics.
Merchant:Business, medical, politics, science or culinary.
Peasants: Criminal, slacker or culinary.

Other

There can be one vampire living in the kingdom that will take on royal-disgraces (human-alien showing dominant human qualities) and so on.

<==>
So after comparing with the list of rules on Fanciful Sims, I have determined some rules (I may think of others later on) to go by. I'll start thinking of story lines soon so that when I go home in a week and a half, I can get to work playing and updating. Huzzah!

Sunday, January 14, 2007

Some Names for My Aliens

I think I'm going to go with names of stars for my Alien Sims. I figure the girl sounding ones will be for the girls and the boy sounding ones will be for the boys (simple, eh?)


Acamar Achernar Acrab Acrux
Acubens Adhara Agena Alamak
Albireo Alcor Alcyone Aldebaran
Alderamin Alfirk Algedi Algenib
Algieba Algol Alhena Alioth
Alkaid Alkalurops Almach Alnair
Alnasi Alnilam Alnitak Alphard
Alphecca Alpheratz Alrami Alrescha
Alshain Altair Altais Atria
Bellatrix Benetnasch Betelgeuse Canopus
Capella Caph Castor Cebalrai
Celaeno Chara Cor Caroli Cursa
Dabih Deneb Deneb Algedi Deneb Kaitos
Denebola Diphda Dschubba Dubhe
Electra Elnath Eltanin Enif
Errai Fomalhaut Gemma Giedi
Girtab Gomeisa Grafias Hadar
Hamal Homam Izar Kitalpha
Kochab Kornephoros Lesath Maia
Markab Megrez Menkalinan Menkar
Merak Merope Mesarthim Miaplacidus
Mimosa Mintaka Mira Mirach
Mirfak Mirzam Mizar Mothallah
Muliphein Naos Nashira Nekkar
Nunki Peacock Phact Phecda
Pherkad Pleione Polaris Pollux
Porrima Procyon Propus Pulcherrima
Rasalhague Rasalgethi Rastaban Regulus
Rigel Rigil Kentaurus Ruchbah Rukbat
Sadachbia Sadalmelik Sadalsuud Sadr
Saiph Scheat Seginus Shaula
Shedar Seliak Sheratan Sirius
Sirrah Spica Tarazed Taygeta
Thuban Toliman Unukalhai Vega
Vindemiatrix Wasat Wezen Yed Posterior
Yed Prior Yildun Zavijava Zosma
Zubenelgenubi Zubenetchamali

I got the star names from this website. http://www.r-clarke.org.uk/propernames.htm

So Here's the Thing

Since I live in two places, I am unable to play the Sims 2 all the time. Unfortunately for me, I live mostly in the place without the Sims 2. But I do have ideas.

I am thinking about doing a Royal Kingdom Challenge, but with my own twist. Because I don't like downloading things, I figured I could do the challenge in the future instead of the past, with Aliens as the royals and nobles and some humans as merchants and only humans as peasants (or in this case, slaves).
I made my own alien skin, so I don't have to fuss around with trying to get a guy pregnant by aliens and keeping the alien gene in the family, or using boolprop in CAS (My computer had a major malfunction when I used it before and the computer didn't work for almost three months. At that time, I didn't have the proper paint/colouring program to make skins for Sims.)

Most of the rules would be the same, but I might just make it so that I don't follow rules for scoring. I would mostly do it for the story (although I do tend to get frustrated with stories) or just to play and post what progress I have made.
The story would go something like: Aliens have taken over the planet and enslaved the human race. Their superior technology kept the humans from revolting for this long. One town is at the center of the story. This town is where the Alien Prince, (whatever his name is), has decided the royal capital of Earth, Rivalen (as named after his mother, oh how sweet) to be. His generals, and others from (whatever planet name they come from) acquired slaves (humans, oh no!) and settled. Prince (whatever his name is) is determined to build a strong and lasting bloodline and town.
But, alas, there is competition afoot. His distant cousin (So and so), second to the throne should Prince (whatever his name is) suddenly find himself in peril and ultimately, death, decides that since he is of royal blood he should be able to make a royal city as well. Oendal, he calls it, after his mother (as is custom, apparently). With people loyal to him and their slaves (what fate for the human race, eh?) they make a rivaling city. Cousin (so and so) is also determined to create a strong and lasting generation line whom he will personally instill the hate of all inhabitants of Rivalen.

So I think I will do a little bit more for the storyline and then start up the game (since all I really have is time).

Induction of Another Blog

Rather than posting my Sims 2 stories at Maxis' site, I've decided to do it here, free of the five star grading system and all of the judgment (that's not to say that I haven't participated in it, but I just don't want people telling me how bad my stories are when I already know). Of course in this realm of the web, I am out of the "safety net" of the devout Sims 2 players, and therefore, up for being made fun of. That is, of course, only if people read this blog. And if it is anything like my other blogs, nobody will, and I am safe.