I think I will start a legacy family when I go home this weekend. I have already picked out a family name (Kaine, big surprise it rhymes with my last name) and a title for the legacy (The Infamous Family Kaine). Hopefully by then I will buy The Sims 2 Seasons and have all the vegetable/fruit/weathery goodness that will come with it. Maybe if I finish the first generation in time I will post it here or on the site. I am thinking of starting it a different way, though. Sort of like the prosperity challenge and legacy challenge mixed.
I'll start with a family on a lot they can't afford. The family will be grandparents, parents and one child of each age and I'll play them like a legacy family.
Tuesday, March 6, 2007
Wednesday, February 21, 2007
My First Taste
I started a Prosperity Challenge type challenge with three families just to see how long it would take to play a few generations. I played each family for 7 days which took about 45 minutes per family. This is, of course, without a storyline or picture taking. And to play three families which (with the children growing up and moving out, etc.) quickly became six families.
I am still waiting for the Seasons expansion. I wasn't looking forward to it too much when I heard about it, but I think it was the jobs that hooked me. My university expansion doesn't work and I don't want to have to spend another forty dollars on a new one, so the career choices are old and bland to me.
I do think it'll be a good expansion though. I wanted to do a neighbourhood that represented somewhat the year's weather I live in (winter, winter, spring, fall). I am sort of psyched for it now, but I know even if I get it when it comes out, or shortly thereafter, I won't be able to play it any time I want. The most frequent amount of time I'll be able to play is every other weekend. Which sucks.
But oh well.
I'll get over it.
I'm going to start up a story line for my "Aliens Attack" challenge. LOL. I am thinking it'll be told by one of the humans at the fall of the Alien Empire (approximately five generations after the invasion) or an alien at the same time. The human one might be more interesting, so I'll decide later.
I am still waiting for the Seasons expansion. I wasn't looking forward to it too much when I heard about it, but I think it was the jobs that hooked me. My university expansion doesn't work and I don't want to have to spend another forty dollars on a new one, so the career choices are old and bland to me.
I do think it'll be a good expansion though. I wanted to do a neighbourhood that represented somewhat the year's weather I live in (winter, winter, spring, fall). I am sort of psyched for it now, but I know even if I get it when it comes out, or shortly thereafter, I won't be able to play it any time I want. The most frequent amount of time I'll be able to play is every other weekend. Which sucks.
But oh well.
I'll get over it.
I'm going to start up a story line for my "Aliens Attack" challenge. LOL. I am thinking it'll be told by one of the humans at the fall of the Alien Empire (approximately five generations after the invasion) or an alien at the same time. The human one might be more interesting, so I'll decide later.
Friday, February 9, 2007
A Couple More Rules
I was rereading this blog and found a few more things I would like to put as rules.
>If any male (ie. human or alien) gets pregnant by telescope/abduction, the child born will automatically looked upon as royalty (because an actual alien chose the vessel to give a child) and the current royal heir's future may be in jeopardy. Makes for some neat story lines (I'm thinking one guy has a baby and every alien is overjoyed, so a half-breed human/alien is attempted to be passed off as "new royalty." I think it will be like the current royalty can or has to marry the child (once grown) or something along those lines. Revisions will be made.
>One problem I encountered was with the situation that a person of one status marries another of the same status; whose name is taken? Whoever proposes or whoever has the larger dowry.
>At the beginning of the "story" (or neighbourhood, if you prefer) all alien homes will take on a "slave" since at the very beginning of the inhabitation of Earth, the human race would be enslaved. But, alas, as time moves on and kings and queens take pity on us poor humans, slavery will be abolished (for the second time in our history, 'cept this time it's not a particular race, just the human race).
>If, because of a love affair or just because people are jerks, a human fights an alien, no matter who wins, the human will go directly to jail (without passing go... sorry, I just had to) and live out his/her days there. An exception is that if the jailbird is friends with royalty or a highly respected noble, they can be rehabilitated and put on parole from jail. This can only happen after the perpetrator has been locked up for a week.
>Servant peasants can max to mechanical skill, although I guess nobles/royalty who have servants can just hire the handy man. Oh well.
>Taxes! Oh yes, that's right
>If any male (ie. human or alien) gets pregnant by telescope/abduction, the child born will automatically looked upon as royalty (because an actual alien chose the vessel to give a child) and the current royal heir's future may be in jeopardy. Makes for some neat story lines (I'm thinking one guy has a baby and every alien is overjoyed, so a half-breed human/alien is attempted to be passed off as "new royalty." I think it will be like the current royalty can or has to marry the child (once grown) or something along those lines. Revisions will be made.
>One problem I encountered was with the situation that a person of one status marries another of the same status; whose name is taken? Whoever proposes or whoever has the larger dowry.
>At the beginning of the "story" (or neighbourhood, if you prefer) all alien homes will take on a "slave" since at the very beginning of the inhabitation of Earth, the human race would be enslaved. But, alas, as time moves on and kings and queens take pity on us poor humans, slavery will be abolished (for the second time in our history, 'cept this time it's not a particular race, just the human race).
>If, because of a love affair or just because people are jerks, a human fights an alien, no matter who wins, the human will go directly to jail (without passing go... sorry, I just had to) and live out his/her days there. An exception is that if the jailbird is friends with royalty or a highly respected noble, they can be rehabilitated and put on parole from jail. This can only happen after the perpetrator has been locked up for a week.
>Servant peasants can max to mechanical skill, although I guess nobles/royalty who have servants can just hire the handy man. Oh well.
>Taxes! Oh yes, that's right
- Peasants will be taxed the heaviest. Half of their weekly income will be taxed every Sunday. This is really just to keep them poor.
- Merchants will only be taxed a quarter of their weekly income every Sunday.
- Nobles, just as in France before the 1789 revolution, will be barely taxed, as many of them are friends with royalty (or they really should be). Only 10% of their weekly income will be taxed.
- Royalty will not be taxed, nor will they receive the money from this taxation.
- All this will be done primarily with the cheat " familyfunds (insert family surname) #"
Thursday, February 8, 2007
Just a Note
I think instead of playing a whole village's set of families for a week each, I will choose one family from each class (the royal family being most prevalent and taking most of my time with the story) and only play the four families a week at a time each.
Also, I've decided that instead of starting a whole intricate neighbourhood and storyline on the computer in Sherwood Park, then when I make my move on to college, have to start all over again, I will just wait to start it. I'll plan it (possible story lines, characters I'd like to have, etc.) and play other families or test ways of playing - 'cause we all know I'm not going to stop playing... gosh I'm so dull - and when it comes to the actual story time/game time, I'll be all set and know exactly what to do.
Also, I've decided that instead of starting a whole intricate neighbourhood and storyline on the computer in Sherwood Park, then when I make my move on to college, have to start all over again, I will just wait to start it. I'll plan it (possible story lines, characters I'd like to have, etc.) and play other families or test ways of playing - 'cause we all know I'm not going to stop playing... gosh I'm so dull - and when it comes to the actual story time/game time, I'll be all set and know exactly what to do.
Wednesday, January 17, 2007
My Rules vs The Real Rules
I have decided that within the alien race, men and women will be equal (how it really should be... I mean come on people!) so the first born is the heir, no matter the gender. Also when they marry, the aliens will take on the last name of the spouse with the higher status, so last names are fair game. The last rule does not apply to the humans, however, as they are allowed to continue with their customs... for now...
Royal Family Rules
>The rule "the heir to the throne may only marry someone from the royal or noble family" is still in play, and if need be, I will add "distant cousins" of aliens of the noble families if I start to run out of families to marry into.
>A rule I'm imposing is that the royal family is only allowed 2 children (except in the case that the second pregnancy yields twins). Once the second child is an adult, he/she must move out into a new house.
>Peasants living in the royal home may not marry. They can adopt up to two children though, and "train" them to be the next generation of servants in the palace. * Children cannot be adopted until the royal child(ren) have been accepted into private school. Can't have servants going to fancy pants private school.*
>If a child of the current king/queen (while elder, obviously) gets pregnant with a human's baby, the baby (no matter if it is destined to be the next ruler of the kingdom) must be sent away (to another home, maybe to a distant relative or a vampire). The ruler of the kingdom must be a pure-blood alien. This rule is only in effect if the baby exhibits human traits (ie. skin colour, facial structure, etc), if not, the child can continue to live in the palace. However, if it is the first born, the child is stripped of the title "heir" because the father (I'm assuming it's the father) is not known.
>The children of the royal family have to get into private school. Only children of Royal and Noble lineage are allowed to be fed with the Smart Milk. Also, royal children must have at least 5 of each skill by the time they are teens or they are looked upon as "slackers" and if the heir is a "slacker" and the second child is an "overachiever" the 'heir-manship' may be reconsidered.
Noble Rules
> The children of noble families have to get into private school. As stated above, this class's children may drink of the all-enlightening Smart Milk. Noble children should try to be overachievers as well, but only have to get 3 of each skill before teen-hood before being looked upon as a failure.
> The heir may marry a merchant, but only if they are an alien (or even the child whose parents include one alien and one halfer)
=> EXAMPLE: B, a noble, wants to marry C, a merchant. C's parent D was an alien merchant who married E, an alien-human mix with dominant alien features. Since C has much more alien than human, B is allowed to marry her. Humans may also discriminate against the aliens and reject human-aliens who have more dominant alien features but, say, human skin colouring.
>Servants may move in to help around, and have to adopt (as with royal homes)
>Nobles are limited to 4 children per household. The eldest (heir) may only marry once the last of their siblings are grown up. If that takes a long time and the heir is not able to bear at least one child, move on to the next oldest child. So it may be advantageous to have a small number of children. The rule is void when the heir is marrying into the royal family, in which case, the noble will take the royal's name and move into the royal home.
Merchant Rules
>There is no set limit on the number of children allowed to be born. However, at least two siblings must live together (preferably the heir and the youngest) in the heir home, though the non-heir is not allowed to marry or have children. For this reason, there is a set minimum number of children that merchants must have (2).
>The heirs may marry only merchants and nobles, and if they're lucky, royalty. Merchants may not marry the direct royal family though, usually if a king had a brother then the brother had a family as the generations moved on, a merchant could marry the king's brother's offspring, but not the king's offspring. The last names may be the same, but it's really just logistics.
>Children can only attend private school if there is $5000 on-hand cash PER CHILD so minimum $10000 in the bank, bucko.
Peasant Rules
>Again, there are no limits to the number of children peasants are allowed to have, and there are no rules as to whether siblings must live together, though this could be beneficial since it is unlikely that peasants will advance far in their chosen career fields.
>Peasants are only allowed to get 5 points in each skill category (with the exception of servant peasants who live/work in a noble or royal family home who are allowed to max the cooking and cleaning skill points). Skills such as cooking and cleaning which cannot be helped but to grow through daily use are not penalized for being gained after 5 are reached.
>Peasants may not marry royalty directly (through the long process of marrying up, their offspring may, but a peasant may never actually marry a royal), though a peasant may have an affair with a royal.
> Human children are not allowed to go to private school. However, halfbreed peasant children with alien tendencies (mostly skin colour) may be allowed in (though if they have human siblings, they will have to move out with an adult and be admitted as a solo then moved back in, and the money made by moving will be taken out with a cheat or put into the inventory in the form of art).
General Rules
>Money cheats are allowed, use at own discretion (more money for higher class, no cheats for peasants). Other than that, no cheats unless absolutely necessary or for story telling.
>Like in the prosperity challenge, play all families (or at the very least, the main families of each class) for the same amount of time each (preferably 1 week with move-outs only on Sundays after 6).
>Aspirations (other than those of the original families) are to be determined by the roll of a die.
>Illegitimate children must take on the status of their mother unless their mother marries a man of higher class before she gives birth. But I guess the child wouldn't be illegitimate if the mother was married, even if the child was of another man's than its mother's husband.
>Townies are peasants, therefore peasants will have a larger breeding pool, and a higher population, but still they do not rebel... silly humans.
>Graves may be sent to a graveyard, though royals will have a separate one from nobles and merchants (who will share one) and peasants will have a small, tight graveyard.
Career Limits
Royalty: Heirs are limited to politics or military. Non heirs can be in politics, military or science.
Noble: Athletic, military, science or politics.
Merchant:Business, medical, politics, science or culinary.
Peasants: Criminal, slacker or culinary.
Other
There can be one vampire living in the kingdom that will take on royal-disgraces (human-alien showing dominant human qualities) and so on.
<==>
So after comparing with the list of rules on Fanciful Sims, I have determined some rules (I may think of others later on) to go by. I'll start thinking of story lines soon so that when I go home in a week and a half, I can get to work playing and updating. Huzzah!
Royal Family Rules
>The rule "the heir to the throne may only marry someone from the royal or noble family" is still in play, and if need be, I will add "distant cousins" of aliens of the noble families if I start to run out of families to marry into.
>A rule I'm imposing is that the royal family is only allowed 2 children (except in the case that the second pregnancy yields twins). Once the second child is an adult, he/she must move out into a new house.
>Peasants living in the royal home may not marry. They can adopt up to two children though, and "train" them to be the next generation of servants in the palace. * Children cannot be adopted until the royal child(ren) have been accepted into private school. Can't have servants going to fancy pants private school.*
>If a child of the current king/queen (while elder, obviously) gets pregnant with a human's baby, the baby (no matter if it is destined to be the next ruler of the kingdom) must be sent away (to another home, maybe to a distant relative or a vampire). The ruler of the kingdom must be a pure-blood alien. This rule is only in effect if the baby exhibits human traits (ie. skin colour, facial structure, etc), if not, the child can continue to live in the palace. However, if it is the first born, the child is stripped of the title "heir" because the father (I'm assuming it's the father) is not known.
>The children of the royal family have to get into private school. Only children of Royal and Noble lineage are allowed to be fed with the Smart Milk. Also, royal children must have at least 5 of each skill by the time they are teens or they are looked upon as "slackers" and if the heir is a "slacker" and the second child is an "overachiever" the 'heir-manship' may be reconsidered.
Noble Rules
> The children of noble families have to get into private school. As stated above, this class's children may drink of the all-enlightening Smart Milk. Noble children should try to be overachievers as well, but only have to get 3 of each skill before teen-hood before being looked upon as a failure.
> The heir may marry a merchant, but only if they are an alien (or even the child whose parents include one alien and one halfer)
=> EXAMPLE: B, a noble, wants to marry C, a merchant. C's parent D was an alien merchant who married E, an alien-human mix with dominant alien features. Since C has much more alien than human, B is allowed to marry her. Humans may also discriminate against the aliens and reject human-aliens who have more dominant alien features but, say, human skin colouring.
>Servants may move in to help around, and have to adopt (as with royal homes)
>Nobles are limited to 4 children per household. The eldest (heir) may only marry once the last of their siblings are grown up. If that takes a long time and the heir is not able to bear at least one child, move on to the next oldest child. So it may be advantageous to have a small number of children. The rule is void when the heir is marrying into the royal family, in which case, the noble will take the royal's name and move into the royal home.
Merchant Rules
>There is no set limit on the number of children allowed to be born. However, at least two siblings must live together (preferably the heir and the youngest) in the heir home, though the non-heir is not allowed to marry or have children. For this reason, there is a set minimum number of children that merchants must have (2).
>The heirs may marry only merchants and nobles, and if they're lucky, royalty. Merchants may not marry the direct royal family though, usually if a king had a brother then the brother had a family as the generations moved on, a merchant could marry the king's brother's offspring, but not the king's offspring. The last names may be the same, but it's really just logistics.
>Children can only attend private school if there is $5000 on-hand cash PER CHILD so minimum $10000 in the bank, bucko.
Peasant Rules
>Again, there are no limits to the number of children peasants are allowed to have, and there are no rules as to whether siblings must live together, though this could be beneficial since it is unlikely that peasants will advance far in their chosen career fields.
>Peasants are only allowed to get 5 points in each skill category (with the exception of servant peasants who live/work in a noble or royal family home who are allowed to max the cooking and cleaning skill points). Skills such as cooking and cleaning which cannot be helped but to grow through daily use are not penalized for being gained after 5 are reached.
>Peasants may not marry royalty directly (through the long process of marrying up, their offspring may, but a peasant may never actually marry a royal), though a peasant may have an affair with a royal.
> Human children are not allowed to go to private school. However, halfbreed peasant children with alien tendencies (mostly skin colour) may be allowed in (though if they have human siblings, they will have to move out with an adult and be admitted as a solo then moved back in, and the money made by moving will be taken out with a cheat or put into the inventory in the form of art).
General Rules
>Money cheats are allowed, use at own discretion (more money for higher class, no cheats for peasants). Other than that, no cheats unless absolutely necessary or for story telling.
>Like in the prosperity challenge, play all families (or at the very least, the main families of each class) for the same amount of time each (preferably 1 week with move-outs only on Sundays after 6).
>Aspirations (other than those of the original families) are to be determined by the roll of a die.
>Illegitimate children must take on the status of their mother unless their mother marries a man of higher class before she gives birth. But I guess the child wouldn't be illegitimate if the mother was married, even if the child was of another man's than its mother's husband.
>Townies are peasants, therefore peasants will have a larger breeding pool, and a higher population, but still they do not rebel... silly humans.
>Graves may be sent to a graveyard, though royals will have a separate one from nobles and merchants (who will share one) and peasants will have a small, tight graveyard.
Career Limits
Royalty: Heirs are limited to politics or military. Non heirs can be in politics, military or science.
Noble: Athletic, military, science or politics.
Merchant:Business, medical, politics, science or culinary.
Peasants: Criminal, slacker or culinary.
Other
There can be one vampire living in the kingdom that will take on royal-disgraces (human-alien showing dominant human qualities) and so on.
<==>
So after comparing with the list of rules on Fanciful Sims, I have determined some rules (I may think of others later on) to go by. I'll start thinking of story lines soon so that when I go home in a week and a half, I can get to work playing and updating. Huzzah!
Sunday, January 14, 2007
Some Names for My Aliens
I think I'm going to go with names of stars for my Alien Sims. I figure the girl sounding ones will be for the girls and the boy sounding ones will be for the boys (simple, eh?)
Acamar Achernar Acrab Acrux
Acubens Adhara Agena Alamak
Albireo Alcor Alcyone Aldebaran
Alderamin Alfirk Algedi Algenib
Algieba Algol Alhena Alioth
Alkaid Alkalurops Almach Alnair
Alnasi Alnilam Alnitak Alphard
Alphecca Alpheratz Alrami Alrescha
Alshain Altair Altais Atria
Bellatrix Benetnasch Betelgeuse Canopus
Capella Caph Castor Cebalrai
Celaeno Chara Cor Caroli Cursa
Dabih Deneb Deneb Algedi Deneb Kaitos
Denebola Diphda Dschubba Dubhe
Electra Elnath Eltanin Enif
Errai Fomalhaut Gemma Giedi
Girtab Gomeisa Grafias Hadar
Hamal Homam Izar Kitalpha
Kochab Kornephoros Lesath Maia
Markab Megrez Menkalinan Menkar
Merak Merope Mesarthim Miaplacidus
Mimosa Mintaka Mira Mirach
Mirfak Mirzam Mizar Mothallah
Muliphein Naos Nashira Nekkar
Nunki Peacock Phact Phecda
Pherkad Pleione Polaris Pollux
Porrima Procyon Propus Pulcherrima
Rasalhague Rasalgethi Rastaban Regulus
Rigel Rigil Kentaurus Ruchbah Rukbat
Sadachbia Sadalmelik Sadalsuud Sadr
Saiph Scheat Seginus Shaula
Shedar Seliak Sheratan Sirius
Sirrah Spica Tarazed Taygeta
Thuban Toliman Unukalhai Vega
Vindemiatrix Wasat Wezen Yed Posterior
Yed Prior Yildun Zavijava Zosma
Zubenelgenubi Zubenetchamali
I got the star names from this website. http://www.r-clarke.org.uk/propernames.htm
Acamar Achernar Acrab Acrux
Acubens Adhara Agena Alamak
Albireo Alcor Alcyone Aldebaran
Alderamin Alfirk Algedi Algenib
Algieba Algol Alhena Alioth
Alkaid Alkalurops Almach Alnair
Alnasi Alnilam Alnitak Alphard
Alphecca Alpheratz Alrami Alrescha
Alshain Altair Altais Atria
Bellatrix Benetnasch Betelgeuse Canopus
Capella Caph Castor Cebalrai
Celaeno Chara Cor Caroli Cursa
Dabih Deneb Deneb Algedi Deneb Kaitos
Denebola Diphda Dschubba Dubhe
Electra Elnath Eltanin Enif
Errai Fomalhaut Gemma Giedi
Girtab Gomeisa Grafias Hadar
Hamal Homam Izar Kitalpha
Kochab Kornephoros Lesath Maia
Markab Megrez Menkalinan Menkar
Merak Merope Mesarthim Miaplacidus
Mimosa Mintaka Mira Mirach
Mirfak Mirzam Mizar Mothallah
Muliphein Naos Nashira Nekkar
Nunki Peacock Phact Phecda
Pherkad Pleione Polaris Pollux
Porrima Procyon Propus Pulcherrima
Rasalhague Rasalgethi Rastaban Regulus
Rigel Rigil Kentaurus Ruchbah Rukbat
Sadachbia Sadalmelik Sadalsuud Sadr
Saiph Scheat Seginus Shaula
Shedar Seliak Sheratan Sirius
Sirrah Spica Tarazed Taygeta
Thuban Toliman Unukalhai Vega
Vindemiatrix Wasat Wezen Yed Posterior
Yed Prior Yildun Zavijava Zosma
Zubenelgenubi Zubenetchamali
I got the star names from this website. http://www.r-clarke.org.uk/propernames.htm
So Here's the Thing
Since I live in two places, I am unable to play the Sims 2 all the time. Unfortunately for me, I live mostly in the place without the Sims 2. But I do have ideas.
I am thinking about doing a Royal Kingdom Challenge, but with my own twist. Because I don't like downloading things, I figured I could do the challenge in the future instead of the past, with Aliens as the royals and nobles and some humans as merchants and only humans as peasants (or in this case, slaves).
I made my own alien skin, so I don't have to fuss around with trying to get a guy pregnant by aliens and keeping the alien gene in the family, or using boolprop in CAS (My computer had a major malfunction when I used it before and the computer didn't work for almost three months. At that time, I didn't have the proper paint/colouring program to make skins for Sims.)
Most of the rules would be the same, but I might just make it so that I don't follow rules for scoring. I would mostly do it for the story (although I do tend to get frustrated with stories) or just to play and post what progress I have made.
The story would go something like: Aliens have taken over the planet and enslaved the human race. Their superior technology kept the humans from revolting for this long. One town is at the center of the story. This town is where the Alien Prince, (whatever his name is), has decided the royal capital of Earth, Rivalen (as named after his mother, oh how sweet) to be. His generals, and others from (whatever planet name they come from) acquired slaves (humans, oh no!) and settled. Prince (whatever his name is) is determined to build a strong and lasting bloodline and town.
But, alas, there is competition afoot. His distant cousin (So and so), second to the throne should Prince (whatever his name is) suddenly find himself in peril and ultimately, death, decides that since he is of royal blood he should be able to make a royal city as well. Oendal, he calls it, after his mother (as is custom, apparently). With people loyal to him and their slaves (what fate for the human race, eh?) they make a rivaling city. Cousin (so and so) is also determined to create a strong and lasting generation line whom he will personally instill the hate of all inhabitants of Rivalen.
So I think I will do a little bit more for the storyline and then start up the game (since all I really have is time).
I am thinking about doing a Royal Kingdom Challenge, but with my own twist. Because I don't like downloading things, I figured I could do the challenge in the future instead of the past, with Aliens as the royals and nobles and some humans as merchants and only humans as peasants (or in this case, slaves).
I made my own alien skin, so I don't have to fuss around with trying to get a guy pregnant by aliens and keeping the alien gene in the family, or using boolprop in CAS (My computer had a major malfunction when I used it before and the computer didn't work for almost three months. At that time, I didn't have the proper paint/colouring program to make skins for Sims.)
Most of the rules would be the same, but I might just make it so that I don't follow rules for scoring. I would mostly do it for the story (although I do tend to get frustrated with stories) or just to play and post what progress I have made.
The story would go something like: Aliens have taken over the planet and enslaved the human race. Their superior technology kept the humans from revolting for this long. One town is at the center of the story. This town is where the Alien Prince, (whatever his name is), has decided the royal capital of Earth, Rivalen (as named after his mother, oh how sweet) to be. His generals, and others from (whatever planet name they come from) acquired slaves (humans, oh no!) and settled. Prince (whatever his name is) is determined to build a strong and lasting bloodline and town.
But, alas, there is competition afoot. His distant cousin (So and so), second to the throne should Prince (whatever his name is) suddenly find himself in peril and ultimately, death, decides that since he is of royal blood he should be able to make a royal city as well. Oendal, he calls it, after his mother (as is custom, apparently). With people loyal to him and their slaves (what fate for the human race, eh?) they make a rivaling city. Cousin (so and so) is also determined to create a strong and lasting generation line whom he will personally instill the hate of all inhabitants of Rivalen.
So I think I will do a little bit more for the storyline and then start up the game (since all I really have is time).
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